EXCENT VR Market Entry and Go-to-Market Strategy

EXCENT VR Game Market Entry Strategy

Industry

Technology (VR Gaming)

Client

eXcent Group (Industrial Solutions Provider)

Duration

Feb – March 2024

Location

Toulouse, France (On-Site)

Objective, Challenge and Outcome

Objective

Guide eXcent’s transition from industrial VR solutions to the B2C gaming market by developing a data-driven marketing and commercialisation strategy.

Challenge

Outcome

My Role & Contributions

Role: Marketing Strategy & Insights Lead

Marketing Mix Development (4Ps)

Stakeholder Alignment

Conflict Resolution

Project Team & Stakeholders

TeamRoleVendors/Partners
6 ConsultantsMarket Strategy & Insights, Market Research, Competitive Analysis, Product Feature Analysis, Financial Modelling, etc.SteamVR, Grand View Research
eXcent XR StudioPrototype DevelopmentMeta Quest, HTC Vive
C-Suite ExecutivesStrategic Decision-MakersToulouse Business School. Nottingham Business School (Advisors) and eXcent Innovation Manager

Budget: Budget constraints were defined by client priorities (e.g., ROI focus over upfront costs).

Methodology & Approach

Framework: Hybrid Agile-Waterfall (Aligning strategic planning with iterative feedback)

Discovery Phase (Contributions)

Execution Phase (Ownership)

Monitoring & Adaptation

Tools

Key Deliverables & Impact

Deliverables

Impact

Metrics

Lessons Learned

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